Along with all these new and exciting features, Sim Physics X also automates things like recalculating your speedometer, rev counter, and display of the fuel gauge and any other variables on your series panel during gameplay, and additionally the plugin has the ability to use an external weather radar that you can plug in to your PC via USB (Redstone), and can display the information right on your radar and as a detailed panel graphic on screen. (Windows only).
When you first load up the module you will notice that it uses the same drag model of FS X and Prepar3D but with the addition of more measuring features, (+) FPK (Adjusting Frontal Pressure Difference), (+) FAP (Adjusting Frontal Angle of Attack), (+) EC (Adjusting Engine Cooling), (-) RPM (Adjusting True Rpms) and (+) Flaps
This is what I really had in mind when I started working on it.Base on research in the physics community and selected packages. This will be a great addition for any sim. Alpha version without stability problems, faster then Pure Physic, but the dash and the jump are not functional at the moment.
Paul has been a friend and a supporter since he helped build first the X-Plane and q3d demo packages back in the days for fsx.flyzone3d.net . He has provided a solution that is lightweight, fast and reliable even on a simple 1024×768 screen.Fury Industrieswould constitute the main driver behind this project.I already worked on a similar project a long time ago called \"Pure physics\". Both Paul and me share the same vision for the potential of this project. Many thanks to stormblade for the help with the code and to Paul for his encouragement! 7211a4ac4a